
Handling is fun, responsive, and accessible – even newcomers will soon be able to slide around tight corners with a little practice.
#NEED FOR SPEED RIVALS PS4 REVIEW FULL#
No matter which side of the law you choose, there’s a garage full of high-powered super cars ranging from Aston Martins to Ferraris waiting for you. It definitely continued to excite me, but stopped surprising me quite early on. The map is fairly big but when you’re driving at such high speeds, it’s easy to see a big chunk of it in a single pursuit. Rivals is tremendous fun, for a while, but once I got to grips with its weapons, unlocked more of its ridiculous cars, and became intimately acquainted with the map, it didn’t have a lot more to really show me. Time trials and races lose their appeal much quicker, especially after you’ve already driven down the same stretch of road countless times. Hot Pursuits – high-speed races with the cops already on your tail – are definitely the pick of the available events. Rivals is eager to get you behind the wheel and onto the tarmac, giving a welcomed sense of urgency, and one of the best things about it is the ease with which you can switch between playing as a cop or a racer.
#NEED FOR SPEED RIVALS PS4 REVIEW SERIES#
(We’re a long way from the narrative pretensions of the woeful NFS: The Run.) Whether cop or racer, each chapter is structured around a speed list, which is little more than a series of objects. And while it may not be the most densely populated of landscapes, there’s always something to catch the eye. Torrential downpours clog up the screen, while sometimes at night you’ll flashes of lightning illuminated the highly-textured road surface. Rain, sun, and snow – as well as the time of day – have a big impact on the look of the game. Its cars are noisy creatures, always ready to race – look closely and you’ll see beads of moisture dripping down the bodywork, as if the car’s physically exerted itself. But Need for Speed has always had a slightly heightened approach to its presentation, and that’s still the case. Cars look brilliant, near photorealistic. Rivals is fantastically pretty, making great use of your next-gen console or PC. Most Wanted encouraged you to explore its train tunnels and jump off rooftops, but Rivals keeps you firmly on track. And while there are a few hidden pathways to be found and the possibility of going off-road occasionally, I also found myself more frequently attempting to head off the beaten path only to be put back into place by an officious barrier. There are no billboards bearing your friends’ faces to crash through, no super cars squirrelled away, and fewer jumps than previous games. But for all of its gorgeous scenery, I found Redview a slightly less fun and secret-filled place to explore. And very occasionally, I did find myself being spotted by the cops even though I’d seemingly given them the slip, which was slightly frustrating.Įach stretch of road is crammed with various challenges, including standard races and time trials, new cars to shut down, and records to smash.

It’s a shame there wasn’t room in this world for both play styles, as it would’ve given us more variety to play with.


They’re better suited for drifting and pushing fast cars to their limits, like Hot Pursuit, instead of outfoxing the cops and hiding like in Most Wanted. It’s all about the ballet of the chase. It provides a welcome change of pace after the urban sprawl of Most Wanted, though I came to really miss those concrete labyrinths when I was outrunning the cops.īut it’s ultimately a tradeoff, with Redview’s long, winding roads setting the stage for some truly operatic chases that go on for miles.

Within the confines of its map you can take in parched deserts and lush vineyards, upmarket seaside promenades and snowy mountain passes. Rivals takes place in the fictional Redview County, which has probably the most diverse geography imaginable. In many ways it’s the best of both, although if you’ve played either of those a great deal, as I have, you may get a feeling of déja vu from Rivals. (Unsurprising really consider the majority of the staff went over to the new studio.) It combines Hot Pursuit’s cops-versus-racer dynamic with the freeform gameplay of Most Wanted’s open world. Developed by Ghost Games, Rivals feels like the natural successor to the work of previous NFS developer Criterion.
